AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in Netherlands Q3 2022
Discover the performance of the top 5 hybridcasual games on iOS in the Netherlands during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the hybridcasual games market in the Netherlands showed notable trends in downloads, revenue, and active users. Here is a closer look at the performance of the top 5 hybridcasual games on the iOS platform.
Stumble Guys experienced a significant increase in weekly revenue, starting from approximately $9K at the end of June and peaking at around $32K in the last week of September. Weekly downloads fluctuated, with a high of about 37K in mid-July and a low of 18.6K in mid-September. Active users saw a remarkable growth, rising from 235K at the start of the quarter to 425K by the end of September.
Rush Royale: Tower Defense TD showed varied trends. Weekly revenue started at $9.4K in late June and saw a decline towards the end of September, finishing at approximately $1.2K. Downloads also dropped significantly from about 1.6K at the end of June to just 73 by the last week of September. Active users decreased from 13.8K to 10.3K over the quarter.
Zen Match - Relaxing Puzzle had a steady revenue flow, starting at $2.5K and peaking at around $4.4K in early September. Downloads remained relatively low, with a peak of 1.4K in late July and a minimum of 669 in mid-September. Active users showed a slight decline from 45.4K to 36.1K throughout the quarter.
Idle Lumber Empire - Wood Game saw an increase in revenue, beginning at $2.5K and peaking at about $5.8K in the week of September 5. Downloads varied, starting at 1.4K and reaching a high of 3.3K in mid-September. Active users grew from 4.1K at the end of June to 5.7K by the end of September.
Finally, Survivor!.io showed strong growth. Revenue increased from $257 in early August to $8.1K by the end of September. Downloads also rose significantly, starting at 2.6K in early August and reaching 7.9K by the end of September. Active users saw a substantial increase, from 1.6K to 30.3K over the same period.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the hybridcasual games market in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.